How to Set Up iRacing Force Feedback: A Beginner's Guide
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To set up iRacing force feedback, go to Options > Drives > Force Feedback, enable FFB, and set your Wheel Force to match your wheelbase's peak torque in Nm. Use Linear mode if you're running a direct drive wheel, keep Damping at 0-5%, and run the Auto Strength calibration on every new car. Get those four things right and your iRacing FFB will feel genuinely communicative from the first lap.
Key Takeaways
From the iRacing home screen, click Options in the top bar, then select the Drives tab. The Force Feedback section sits at the top of the page - you can't miss it. If you're already on track and want to tweak on the fly, press F9 to open the Black Box, where you'll find a live FFB clipping indicator that shows whether your strength setting is in the right zone.
Once you're in the Force Feedback section, you'll see five key settings. Let's go through each one.
This is the first thing to get right. Linear mode maps iRacing's force output directly to your wheel's motor with no artificial shaping - it gives you the most accurate representation of what the car is doing. Use it on any direct drive wheelbase. Non-Linear mode amplifies smaller forces and compresses larger ones, which can make cheaper belt-drive and gear-drive wheels feel more lively. If you're running a direct drive wheelbase, always choose Linear.
Set this to match your wheel's peak torque output in Nm. This tells iRacing exactly how powerful your hardware is so it can scale the forces correctly. Get this wrong and everything else is off - the FFB will feel either numb and weak, or artificially strong with no dynamic range.
If you're not sure of your wheel's Nm, check the product page or the manufacturer's spec sheet - every wheelbase publishes it. If you've been running the default setting, this single change will transform how iRacing feels.
Max Force is the peak force iRacing outputs before it starts clipping (more on clipping shortly). Don't set this manually - use the Auto Strength tool instead, which we cover in the next section. Leave it at whatever the auto calibration sets.
Damping adds artificial resistance that smooths out vibrations and reduces oscillation. On a direct drive wheel, you want very little of it - 0-5% is the sweet spot. Too much and you lose the high-frequency detail that makes direct drive feel so alive. Belt drive wheels can benefit from 5-10%, and entry-level gear drives like the old Logitech G29 often need 10% or more to stop the wheel from rattling.
If you're thinking about making the jump to direct drive, our guide on direct drive vs belt drive vs gear drive explains the differences in detail.
Min Force sets the minimum output threshold - any force below this value gets boosted to make sure you always feel something at the wheel. On a direct drive wheel, set it to 0%. Direct drive motors have no mechanical deadzone, so you don't need it. On gear drives, 5-20% can help fill in that numb central zone. On belt drives, 0-5% is usually enough.
The most common FFB mistake in iRacing is either running too weak (you barely feel anything) or too strong (the forces clip and everything goes numb). The fix is iRacing's built-in Auto Strength tool, and you should run it on every car you drive.
Here's how to use it:
Clipping feels deceptively similar to a well-set-up wheel at first, but you'll notice you've lost the nuance - understeer, tyre slip and kerb impacts all start feeling the same. Getting the strength right restores that layer of information your direct drive is capable of delivering.
If you're running a MOZA wheelbase, Pit House runs alongside iRacing and the two interact. Getting the split right between them makes a big difference.
Kurt Ebrado, our Sales Manager at GGD, has tested MOZA wheelbases on our Dandenong South showroom rigs across multiple iRacing configurations:
"The biggest mistake I see from people who come into our showroom is having their Wheel Force setting wrong in iRacing. If you've got a 9Nm base like the MOZA R9 V3, you need to set Wheel Force to 9 in iRacing - not 11, not 20. Match the number exactly. Get that right first and everything else falls into place.
"In Pit House, I recommend setting your torque output to 100% and leaving the FFB shaping to iRacing. Turn off any Pit House road feel effects and smoothing - iRacing has its own FFB pipeline and stacking effects from both apps just muddies the signal. Let iRacing do the talking, use Pit House for your hardware limits only."
Kurt Ebrado, Sales Manager - Gamer Gear Direct Dandenong South
For a full walkthrough of every MOZA Pit House setting, see our MOZA Pit House setup guide.
iRacing spans everything from Formula 1 cars to NASCAR stock cars to the Mazda MX-5 Cup, and the right FFB feel differs between them. Here are the adjustments worth making once your base settings are dialled in.
Open wheel and formula cars (Dallara IR18, Formula Renault 3.5, etc.) produce a very communicative, high-detail FFB signal. The wheel loads up heavily under braking and through high-speed corners. iRacing's Auto Strength usually sets Max Force conservatively here - you can try reducing it slightly (10-15%) to amplify the detail without clipping.
GT and sportscars (GTP, GT3, GT4) are the sweet spot for most beginners. The FFB is strong enough to give useful corner entry feedback but forgiving enough that you won't fight the wheel. Start with the Auto Strength setting and leave it as-is for your first sessions.
Tin tops and touring cars (NASCAR Cup Series, Super Late Model) have less natural feedback through the front tyres due to their weight and understeer characteristics. If the wheel feels a bit dead compared to open-wheel cars, you can bump up Max Force slightly to amplify the available signal. Reducing Damping to 0% also helps on direct drive - you want every bit of feedback that's there.
The wheel oscillates or shakes at rest on straights. This is usually Damping set too low for your hardware type, or FFB Strength set too high. Increase Damping to 3-5% and re-run the Auto Strength calibration. It can also happen if your Wheel Force is set too low - the scaling goes wrong and iRacing over-drives the motor trying to compensate.
FFB feels weak or like there's nothing there. Check Wheel Force first - it may be set too high. If Wheel Force is set to 20Nm on a 9Nm wheel, iRacing thinks it only needs to push to 45% of its range to reach your wheel's limit, so everything feels soft. Match Wheel Force exactly to your wheelbase's Nm rating.
Forces feel strong but you can't feel the difference between understeer, oversteer and normal cornering. This is classic clipping. Open the Graphics Adjustment tab and check whether the Strength bar is pinned at the top. Run the Auto Strength calibration to bring your Max Force down to the correct level. Once clipping is resolved, the FFB becomes far more expressive.
No force feedback at all. Check the Use Force Feedback checkbox is ticked. Then check that your wheel is recognised in Options > Controls - if iRacing doesn't see the wheel, it won't output FFB. On MOZA hardware, make sure MOZA Pit House is running in the background before launching iRacing.
Getting your FFB settings right is half the battle - but your hardware puts a ceiling on how good it can feel. A gear-drive wheel physically cannot reproduce the same nuance and detail as a direct drive, regardless of how well you configure it. If you've been getting the most out of your current setup and want to know what the next level feels like, our direct drive wheelbases collection covers every budget, from the MOZA R5 entry point through to professional-grade hardware.
If you're currently running a Logitech G29 and wondering whether it's time to move up, our guide on upgrading from a Logitech G29 walks through exactly what changes and whether the investment is worth it for your stage of sim racing.
Set Wheel Force to your wheelbase's peak torque output in Nm. For example, the MOZA R9 V3 is a 9Nm wheelbase, so set Wheel Force to 9. This tells iRacing how to scale force output relative to your hardware's capability. Setting it too high makes everything feel weak; too low causes the wheel to oscillate and clamp at peak forces.
Use Linear for any direct drive wheelbase - it delivers the most accurate representation of car behaviour with no artificial shaping. Non-Linear is designed for belt-drive and gear-drive wheels, where it boosts smaller forces to compensate for the reduced dynamic range of lower-torque hardware.
The most common cause is Wheel Force set too high - iRacing thinks your hardware is more powerful than it is and scales down accordingly. Check that Wheel Force matches your wheelbase's Nm rating exactly. Also run the Auto Strength calibration from Options > Drives > Graphics Adjustment to make sure Max Force is set correctly for your current car.
Wheel oscillation is usually caused by Damping set too low, or Force Feedback Strength set too high. Increase Damping to 3-5% and re-run the Auto Strength calibration. Also confirm your Wheel Force setting matches your wheelbase's actual Nm rating, as a mismatch can cause instability.
Your base settings (Wheel Force, FFB Type, Damping, Min Force) stay the same across all cars. What changes per car is the Max Force (Strength) setting, which you set using the Auto Strength calibration in the Graphics Adjustment tab. Run it on each new car and you're good.
If you're ready to experience what properly calibrated direct drive force feedback actually feels like, visit us at our Dandenong South showroom and get behind the wheel. Our team runs iRacing on multiple rigs and can walk you through the exact settings live. Browse our full range of racing controls or speak to a specialist about building a setup that suits your goals and budget.
Written by Kurt Ebrado, Sales Manager at Gamer Gear Direct. With over five years of hands-on experience across sim racing and flight simulation gear, Kurt has helped hundreds of Australian sim enthusiasts find the right setup for their space, budget and goals. If you've ever called the GGD showroom for advice, there's a good chance you've already spoken to him.