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Turtle Beach VelocityOne Flightstick II for Xbox
Officially licensed for Xbox Series X|S and Xbox One, the VelocityOne Flightstick II is the stick that finally gives console pilots the sensing hardware PC players have taken for granted. Next-generation 16-bit Hall-effect sensors sit on the main axes, resolving over 65,000 input counts each, and there is no driver install between you and the cockpit.
38 programmable inputs and 8 axes give the console pilot somewhere to put commands that previously lived in a menu. A dual encoder cockpit control dial with a tri-position mode switch accounts for up to nine of them on its own, and dual 10-bit Hall-effect base levers, a thumbstick and a multi-function wheel cover throttle, flaps, trim and camera without a second device.
It also runs on Windows 10 and 11, so the same stick follows you onto a PC rig later. The build is ambidextrous, with adjustable wrist and thumb rests, swappable grip inserts and three spring tension settings. The rest of the Xbox flight controls collection covers what goes around it.
Key features
- Officially licensed for Xbox Series X|S, Xbox One and Windows 10 and 11
- 16-bit Hall-effect main axes with over 65,000 input counts per axis
- 38 programmable inputs, 11 more than the original Flightstick
- 8 axes across the stick, base levers, thumbstick and wheel
- Dual encoder cockpit control dial unlocking up to nine inputs
- Full colour Flight Management Display built into the base
- Ambidextrous design with swappable grip inserts
- Adjustable wrist and thumb rests to cut fatigue on long flights
- Twist rudder with a lock for use with dedicated pedals
- Three-position spring tension for firm, light or balanced feel
- Customisable RGB adjustable on the display or in the Flight Hangar app
- Plug and play on console with no driver installation
How the VelocityOne Flightstick II compares to other Xbox flight sticks
Licensed console flight hardware has historically been a short list, and the compromise has usually been the same one: enough buttons to fly with, sensing that was never going to survive the hours, and no way to tune a curve without leaving the sim.
This stick answers all three. 16-bit Hall-effect sensing on the main axes is unusual on a console peripheral and is the part that will still be doing its job in three years. 38 mappable inputs and a nine-function cockpit dial move commands off the menu screens. The Flight Management Display then handles dead zones, curves and profiles on the device, which matters more on console than on PC because there is no second screen to lean on.
If you want both hands on hardware, the VelocityOne H.O.T.A.S. for Xbox bundles this stick with the Dual Throttle. If you fly only on Windows, the PC edition of the same stick skips the console licensing.
Console sensing that does not go soft
The pitch and roll axes are the two inputs you never stop touching, and they are where the sensor budget has gone. 16-bit Hall-effect resolves over 65,000 discrete positions per axis, which is the difference between chasing a heading and holding it.
It shows up in the corrections that are too small to think about. Holding a glidepath in gusty air, tracking a target through a slow turn, keeping formation. Because the sensing is non-contact, there is no wiper dragging on a track, so the centre drift and axis spiking that eventually finish off cheaper sticks do not have the same mechanism to work with.
Somewhere to put every command
38 inputs is a lot for a console stick, but the layout is what makes it usable. The dual encoder cockpit control dial with a tri-position mode switch resolves to as many as nine assignments from a single control, which is where autopilot, navigation and radio functions naturally land.
Around it are dual 10-bit Hall-effect levers for throttle or flaps, a precision thumbstick for camera or thrusters, and a multi-function wheel that can act as an axis or as inputs. That is enough coverage to fly a complex aircraft on Xbox without opening a control menu mid-flight, which has not been true of console flight hardware for very long.
Set it up for your hand and your aircraft
The stick is ambidextrous in the way that counts. The wrist rest and thumb rest adjust, and the grip inserts swap, so a left-handed pilot ends up with proper geometry rather than a mirrored approximation.
Three spring tension settings cover the rest. Firm for the inertia of a heavy aircraft, light for the reaction speed a combat sim wants, and a middle setting for everything else. The twist rudder locks out cleanly when you add pedals, so the setup can change without anything fighting.
What the VelocityOne Flightstick II for Xbox works with
On Xbox Series X|S and Xbox One you get full support in Microsoft Flight Simulator 2024 and 2020, with Star Wars Squadrons, Elite Dangerous and War Thunder available through compatibility mode. On Windows 10 and 11 the title list widens to include X-Plane 11 and 12, DCS World, Star Citizen, Ace Combat, Everspace 2, Rise of Flight and Prepar3D.
Pair it with the VelocityOne Rudder Pedals when you are ready for proper yaw control, or the VelocityOne Dual Throttle when a single stick stops covering thrust.
For mounting, the rubber feet hold it steady on a desk and the pre-drilled holes with supplied screws take it into a cockpit or onto the VelocityOne Universal Sim Mount.
Our expert take
"We have flown this one at our Dandenong showroom well ahead of launch, and it is the console flight stick we had been waiting for someone to build. 16-bit Hall-effect on the main axes is a PC-grade decision on an Xbox-licensed device, and the nine-function cockpit dial finally gave us somewhere to put autopilot and navigation commands."
"The honest limitation we found is thrust. Two base levers are handy but they are not a throttle quadrant, so twin-engine flying will push you toward the Dual Throttle soon enough. If you already know that is where you are heading, the H.O.T.A.S. bundle is the better buy from the start."
- Blake Sterling, Founder & CEO, Gamer Gear Direct
Frequently asked questions
Which Xbox consoles does it work with?
It is officially licensed for Xbox Series X|S and Xbox One, and it also runs on Windows 10 and 11 PCs. It connects with the supplied 2m USB-C to USB-A cable and needs no driver installation on console.
Which sims are supported on Xbox?
Microsoft Flight Simulator 2024 and 2020 are fully supported. Star Wars Squadrons, Elite Dangerous and War Thunder work through compatibility mode, which means the stick is recognised but you should plan on mapping controls yourself rather than getting a ready-made profile.
Do I need a separate throttle?
Not necessarily. The two 10-bit Hall-effect base levers cover throttle or flaps and suit single-engine flying well. Independent thrust for twin-engine aircraft is where you would add the VelocityOne Dual Throttle, which connects through this stick on Xbox as a pass-through.
Is it comfortable for a left-handed pilot?
Yes. The wrist and thumb rests adjust and the grip inserts swap, so the stick sets up properly for either hand. This is one of the few licensed console sticks where left-handed use was designed in rather than tolerated.
Can I mount it in a cockpit?
Yes. The base has pre-drilled mounting holes and ships with cockpit mounting screws, so it hard-mounts to a rig or to the VelocityOne Universal Sim Mount. The flight simulator cockpit collection has full cockpits if you are building the whole setup.
Programmable inputs: 38
Axes: 8
Main axis sensing: 16-bit Hall-effect, over 65,000 input counts per axis
Base levers: Dual 10-bit Hall-effect
Control dial: Dual encoder with tri-position mode switch, up to nine inputs
Additional analog: Precision thumbstick and multi-function wheel
Display: Full colour Flight Management Display
Spring tension: Three-position adjustable
Rudder: Twist rudder with lock
Ergonomics: Ambidextrous, adjustable wrist and thumb rests, swappable grip inserts
Lighting: Customisable RGB
Platform: Xbox Series X|S, Xbox One, Windows 10 and 11 PC
Connection: 2m USB-C to USB-A
Companion app: VelocityOne Flight Hangar for Xbox and Windows
Product dimensions: 208 x 190 x 252mm
Product weight: 1.4kg
Mounting: High-grip rubber feet or pre-drilled holes with supplied screws
Supported titles (Xbox): Microsoft Flight Simulator 2024 and 2020, plus Star Wars Squadrons, Elite Dangerous and War Thunder in compatibility mode
Supported titles (PC): Microsoft Flight Simulator 2024 and 2020, X-Plane 11 and 12, DCS World, Elite Dangerous, Star Citizen, Ace Combat, War Thunder, Everspace 2, Star Wars: Squadrons, Rise of Flight, Prepar3D
1x VelocityOne Flightstick II
1x Ambidextrous wrist rest
Ambidextrous rubberised grips
1x USB-A to USB-C cable (2m)
Cockpit mounting screws
Turtle Beach sticker
Quick start insert
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