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MOZA HMA150 Motion System
The MOZA HMA150 is MOZA's first professional motion platform, built to bring high-fidelity physical feedback to sim racing, flight simulation, and truck simulation rigs. It is a 4-axis, 3-DOF system that delivers pitch, roll, and heave through four high-torque servo actuators, translating in-game telemetry into real movement under the cockpit at 8ms latency. Developed entirely in-house, it is the first product in what MOZA describes as a full-stack motion ecosystem, with a direct upgrade path from 3DOF to 6DOF without replacing the hardware.
Each HMA150 actuator uses a precision ball-screw drive and a proprietary servo motor to achieve 150mm of stroke at up to 300mm/s, producing more than 1G of peak acceleration with a 250kg combined payload. The system operates on 48V low-voltage DC input — the same voltage class as consumer electronics — removing the need for the 220V industrial power and external drive cabinets that have historically made professional motion simulation impractical in a home environment. Motor control electronics, power management, and a 600MHz processor are integrated directly into each actuator housing, reducing the installation to simple power and data connections.
MOZA Motion Manager software handles all configuration, including motion intensity, curve tuning, and per-title calibration. The system also includes MOZA AI Motion, which uses real-time visual and audio analysis to generate motion feedback for titles that do not output native telemetry data, expanding the MOZA HMA150 beyond the traditional limits of sim hardware compatibility.
Key features
- 4-axis, 3-DOF motion platform delivering pitch, roll, and heave for complete chassis dynamics feedback
- 150mm actuator stroke with 300mm/s peak speed for dramatic, fast motion response across all driving inputs
- More than 1G of peak acceleration with a 250kg payload for immediate, realistic force onset
- 0-150Hz vibration range for both broad motion effects and fine high-frequency haptic feedback including engine vibration and road texture
- 8ms ultra-low latency keeps physical movement synchronised with on-screen action below human perception thresholds
- 21-bit high-resolution magnetic encoder (2,097,152 PPR) for precise, repeatable actuator positioning
- 600MHz high-performance processor for real-time telemetry-to-movement translation within each actuator
- 48V low-voltage residential-safe power input replaces industrial 220V drive units entirely
- Integrated axis controller per actuator eliminates external control boxes and complex cable harnesses
- MOZA Motion Manager with Adaptive AI Motion for games without native telemetry output
How the MOZA HMA150 compares to other motion platforms
Most home-compatible motion platforms fall into two categories. Entry-level systems use shorter 100mm actuators with lead-screw drive mechanisms, producing motion that covers the basic movement window but lacks the stroke, speed, and acceleration to communicate faster inputs convincingly. At the other end, professional-grade industrial systems offer the performance but require 220V power, large external servo drive cabinets, and considerable installation complexity — factors that make them impractical in most home sim environments. The gap between these two tiers has historically forced serious sim racers to choose between accessible but limited hardware and capable but unwieldy industrial equipment.
The HMA150 is designed to sit between them without the compromises of either. The 150mm stroke is 50% more than the common 100mm entry-level standard, and the 300mm/s peak speed means that rapid motion inputs — a kerb strike, a snap of oversteer, the initial loading of a heavy brake zone — are delivered before the driver's visual system has time to process them on-screen. The 8ms system latency is within the threshold where human perception registers motion as truly synchronised with audio and visual input. Any delay beyond roughly 30-50ms creates a detectable disconnect; the HMA150 operates well inside that window. The precision ball-screw drive is also a meaningful step above lead-screw mechanisms, delivering higher mechanical efficiency, lower backlash, and a longer service life under the sustained load cycles of regular sim use.
The key structural difference from conventional systems is what is not in the box. There are no external 220V servo drive cabinets, no complex harnesses, and no industrial power conditioning equipment. The 48V architecture and fully integrated actuator design reduce the installation footprint to four actuators, a central hub, and a single USB connection to the PC. The system is designed to mount under existing third-party cockpits rather than requiring a dedicated MOZA chassis, making it compatible with most major sim racing rig brands already in use.
Motion that communicates what the car is doing
A motion simulator does not replicate actual g-forces — no home platform can move far enough to reproduce the 4-5G generated under heavy Formula 1 braking. What it does instead is reproduce the onset of movement accurately enough that the vestibular system interprets the initial cue as a sustained force. The quality of that cue depends on how fast the actuator can begin moving, not just how far it travels. The HMA150's 300mm/s speed and sub-10ms latency ensure that the platform is already responding to the weight transfer before the driver's eyes have confirmed the corner entry.
The 0-150Hz vibration range is where the HMA150 extends beyond the chassis movement cues that most motion platforms focus on. At the lower end of that range, the platform communicates broad motion events: the compression of a kerb, the onset of traction loss, the weight shift under braking. In the higher frequency range, it reproduces fine-grained haptic detail — engine vibration at different RPM, road surface texture changes, and the mechanical feedback of ABS cycling. Both channels run simultaneously, meaning the system communicates the car at the macro and micro level in a single integrated output.
Integrated architecture: no external drive units, no industrial power
Conventional high-performance motion systems rely on separate servo drive cabinets, often running at 220V, to manage motor control and power delivery. These units are physically large, require separate installation, and introduce additional cable complexity between the drive cabinet, the actuators, and the PC. In most home sim environments they represent a significant practical barrier, both in terms of space and in the electrical infrastructure required.
The HMA150 integrates the motor controller, power management, and 600MHz processor directly into each actuator housing. The 48V low-voltage DC architecture is comparable to EV battery systems and high-performance audio equipment — well within the safety parameters for residential use without industrial licensing or electrical work. Each actuator connects to a central MOZA Motion Controller/Hub via CAN bus or a proprietary shielded cable. The hub connects to the PC via a single USB connection. The full four-actuator system reduces to four power cables, four data cables, and one USB run.
MOZA Motion Manager and AI Motion
MOZA Motion Manager is the dedicated software interface for the HMA150, handling motion intensity settings, axis-specific curve tuning, per-title calibration, and real-time telemetry visualisation. It operates independently from MOZA Pit House but integrates with the broader MOZA ecosystem, allowing the wheelbase, pedals, and motion platform to be tuned within the same software environment. Travel limits and emergency stop integration are included as software-level safety features, preventing the rig from over-extending during in-game crashes.
AI Motion is MOZA's response to the standard limitation of motion hardware: that titles without official telemetry support produce no motion output. Rather than relying on game engine data, AI Motion analyses in-game visual and audio signals in real-time, detecting vehicle events and translating them into physical movement. This expands the HMA150's effective game compatibility beyond the confirmed telemetry-supported title list, including major open-world titles and games still under development for full integration. For titles with native telemetry, the system uses the full data stream for the highest fidelity output.
Frequently Asked Questions
Does the HMA150 require a specific MOZA cockpit?
No. The HMA150 is designed to mount under existing third-party sim racing cockpits rather than a dedicated MOZA chassis. MOZA has confirmed it is compatible with major rig brands already in use. Check with the Gamer Gear Direct team for compatibility confirmation with your specific cockpit before ordering.
What does 3-DOF mean and which movements does the HMA150 deliver?
DOF stands for degrees of freedom — the number of independent axes of movement the platform can produce. The HMA150's 3-DOF system covers pitch (nose up and down, simulating acceleration and braking), roll (side to side tilt, simulating cornering load), and heave (vertical compression, simulating kerbs, suspension, and road surface). These three axes communicate the most physically meaningful information from vehicle dynamics. The HMA150 is also designed for future scalability to 6 or 7 axis configurations, which adds yaw, surge, and sway, without requiring a full hardware replacement.
What payload can the HMA150 handle and does it affect performance?
The HMA150 produces more than 1G of peak acceleration with a combined payload (cockpit, driver, and peripherals) of up to 250kg. At 350kg, peak acceleration reduces to approximately 0.45G. Most sim racing rigs with a standard seat, wheel, and pedal setup will fall in the 150-250kg range including driver weight, keeping the system well within the higher performance threshold.
Can it generate motion for games that don't support telemetry output?
Yes. MOZA AI Motion analyses in-game audio and visual data in real-time to generate motion feedback for titles without native telemetry support. This includes open-world games, driving games without dedicated sim hardware support, and titles still under development for full integration. For games with native telemetry, the full physics data stream is used for the most accurate motion output.
How does 150mm of stroke compare to other motion platforms?
150mm is notably longer than the 100mm stroke common on entry-level motion platforms. Greater stroke provides more physical range to simulate steep banking, extreme braking weight transfer, and sustained cornering loads without the actuator bottoming out. The HMA150 pairs this with 300mm/s peak actuator speed to ensure that the available range can be covered quickly enough to respond to rapid inputs in real-time.
Is 48V power safe to use in a home environment?
Yes. The HMA150 operates at 48V DC, the same voltage class used in electric vehicles, residential solar systems, and high-performance audio equipment. It does not require industrial 220V power, external servo drive cabinets, or specialist electrical installation. Standard residential power supplies the input, making it practical for home sim rooms without additional electrical infrastructure.
What is the latency of the HMA150 and why does it matter?
The HMA150 operates at 8ms end-to-end system latency. Human perception generally begins to detect a mismatch between physical movement and audio/visual input at around 30-50ms of delay. At 8ms the platform is well inside the threshold where motion feels synchronised with what is on screen, rather than trailing it. This is particularly important during rapid inputs like kerb strikes, snap oversteer, and ABS cycles, where delayed motion response breaks immersion.
Which simulation titles are confirmed as compatible?
Compatible titles include iRacing, Assetto Corsa, Assetto Corsa Competizione, Assetto Corsa Evo, F1 25, F1 24, F1 23, DiRT Rally 2.0, Le Mans Ultimate, Automobilista 2, BeamNG.drive, EA SPORTS WRC, Forza Motorsport, Forza Horizon 5, RaceRoom Racing Experience, Euro Truck Simulator 2, American Truck Simulator, and Grand Theft Auto V Enhanced. A number of additional titles including rFactor 2, Project CARS series, and several WRC titles are listed as not yet tested and will be confirmed following further development. Cyberpunk 2077 and Red Dead Redemption 2 are currently under development for compatibility.
|
Specification |
Detail |
|
Configuration |
4-axis, 3-DOF (pitch, roll, heave) |
|
Actuator Stroke |
150mm |
|
Peak Actuator Speed |
300mm/s |
|
Vibration Range |
0-150Hz |
|
Peak Acceleration |
>1G at 250kg payload; 0.45G at 350kg payload |
|
System Latency |
8ms |
|
Encoder Resolution |
21-bit (2,097,152 PPR) |
|
Processor |
600MHz per actuator |
|
Power Input |
48V DC low-voltage |
|
Drive Mechanism |
Ball-screw with proprietary high-torque servo motor |
|
Connectivity |
CAN bus / proprietary RJ45-style to Hub; USB-B or USB-C Hub to PC |
|
RGB Telemetry |
Supported (ABS, TC, flag signals) |
|
Construction |
High-strength aluminium alloy |
|
Housing Finish |
Matte black metallic with gold accents |
|
Scalability |
Expandable to 6 or 7 axis / 6DOF |
|
Cockpit Compatibility |
Third-party cockpits (no dedicated MOZA chassis required) |
|
Software |
MOZA Motion Manager |
|
AI Motion |
Supported |
|
Dimensions |
[TBC on release] |
|
Weight |
[TBC on release] |
|
Warranty |
24 months |
MOZA HMA150 Actuators x 4
MOZA Motion Controller/Hub x 1
Power supply and cabling
Mounting hardware
Quick start guide and warranty card
MOZA stickers
All MOZA Racing products are backed by a 24-month limited manufacturer warranty, supported by Gamer Gear Direct's dedicated Australian team. This warranty covers manufacturing defects and ensures every product is 100% genuine, sourced directly from MOZA's official distributors. If you need assistance, our local simulation experts are only a call or email away.
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