- Description
- Specifications
- What’s In The Box?
- Reviews
- Warranty
- Shipping
- 100 Day FREE Returns
- Why Buy From Us?
NaturalPoint TrackIR 5 Pro Pack
The TrackIR 5 is an infrared camera that sits on your monitor and watches a reflective clip on your cap or headset. Move your head and the in-game view moves with it, so looking into a corner or across the cockpit stops being a hat switch and becomes the thing you were already doing.
It tracks all six degrees of freedom: yaw, pitch and roll, plus movement along the X, Y and Z axes. Leaning forward to read an instrument and glancing left are two different inputs, and the software amplifies them so a small movement in your chair covers a large angle on screen.
The Pro Pack is the camera, the magnetic monitor base and the reflective TrackClip, which needs no power and clips to the brim of a cap or a visor.
It is a Windows PC device and support is added by each title rather than by the camera, so check your simulator before you order. NaturalPoint lists more than 100 TrackIR Enhanced games and simulators.
TrackIR 5 Pro Pack key features
- Tracks six degrees of freedom: yaw, pitch and roll plus X, Y and Z
- Ships with the reflective TrackClip, which needs no power and clips to a cap brim or visor
- 120 fps sample rate with a 9 ms response time
- Magnetic base with adjustable legs to grip a monitor or TV bezel
- 51.7 degree field of view, 640 x 480 raw sensor resolution
- Reporting resolution of 96,000 x 72,000, resolving down to 1/150th of a pixel
- 51 x 38 x 14.5 mm without the base, and 51 g, so it sits on any monitor
- More than 100 TrackIR Enhanced games and simulators support it natively
Head tracking without a VR headset
A headset gives you head movement and depth, and it also puts a screen on your face. TrackIR does one of those two things and leaves you looking at your own monitors, your own instruments and your own keyboard.
That is the real choice, and it is not a question of which is better. Plenty of pilots run TrackIR instead of VR rather than alongside it, because they want to glance at a second screen, read a checklist on paper or find a key without lifting anything off their head.
It is also the cheaper way to add head movement to a sim, and it asks nothing of your graphics card, because it is a camera rather than two more displays to render.
Six axes, tracked separately
Six degrees of freedom means the camera reports rotation on three axes, yaw, pitch and roll, and position on three more, X, Y and Z. They are tracked independently rather than blended.
In practice that is the difference between turning your head to look at a mirror and leaning forward to get your eye closer to an instrument. A tracker that only reads rotation cannot tell those apart.
The NaturalPoint software sets a curve per axis, so you can have the view swing a long way for a small turn of the head while leaving the lean almost one to one. The default profile suits nobody in particular, so plan on spending some time in there on the first day.
What 1/150th of a pixel means in practice
The sensor itself is 640 x 480, but NaturalPoint reports position to 1/150th of a pixel, which gives a reporting resolution of 96,000 x 72,000 across a 51.7 degree field of view.
That subpixel figure is why the view does not jitter when you hold still, and why a very small movement registers as a small movement rather than nothing at all. Coarse tracking tends to fail in both directions at once: it twitches when you are still and it ignores you when you move slightly.
Sample rate is 120 fps and response time is 9 ms, so the view keeps up with a quick head turn rather than catching up after it.
Mounting the camera
The camera attaches to a magnetically mounted base with adjustable legs, which grip the bezel of a monitor or TV. There are no screws and nothing is permanent, so moving it between screens takes seconds.
The magnet matters more than it sounds. The camera comes off the base without disturbing the base's position, so you can take the camera away and put it back without recalibrating the view.
Mount it centred above the screen you actually look at. On a triple-screen rig that is the middle one, not the physical centre of the array.
Our take
“This is the cheapest change you can make to a flight sim that alters how it feels to fly, and I say that having watched people spend ten times as much on a yoke first. Two honest caveats. Check your simulator supports it before you order, because support comes from the game and not the camera. And if you run a bright room or a lot of light behind your head, the reflective clip in this pack can struggle, which is the reason the Ultra Pack with the powered clip exists.”
Blake Sterling, CEO & Founder, Gamer Gear Direct
Frequently asked questions
How is this different from a hat switch or looking around with the mouse?
A hat switch moves the view in steps and takes a thumb off the controls to do it. Head tracking is continuous and costs you nothing, because you were going to turn your head anyway. The practical gain is that you can keep both hands where they are through a turn or an approach.
Will it work with my simulator?
Support is built into each title rather than into the camera, so it depends on what you fly or drive. NaturalPoint lists more than 100 TrackIR Enhanced games and simulators, and most of the major flight and combat sims have supported it for years. Check yours on NaturalPoint’s list before you order, or tell us what you run and we will confirm it.
What is involved in setting it up?
Clip the base to the top of your monitor, attach the camera to it, plug the USB in and put the TrackClip on a cap or visor. Then open NaturalPoint’s software and set the curves, which is the part people skip. The default profile is a starting point rather than a setting anyone keeps.
Do I need a particular monitor or headset?
No. The base has adjustable legs that grip the bezel of a monitor or TV. What you do need is something on your head for the clip: the TrackClip in this pack is made for the brim of a cap or a visor.
What is the difference between the Pro Pack and the Ultra Pack?
The camera is identical. The Pro Pack comes with the reflective TrackClip, which bounces the camera’s own infrared back at it and needs no power. The Ultra Pack comes with the TrackClip Pro, a powered clip with its own emitters that attaches to a headset. The powered clip is the more reliable of the two in a bright room or with light behind you.
How far can I move before it loses me?
The field of view is 51.7 degrees, so the camera has to be able to see the clip. Normal movement in a chair is well inside that. If you sit a long way back, or lean right out of frame, the powered TrackClip Pro in the Ultra Pack holds on better because it emits its own infrared rather than reflecting.
Can I change how sensitive it is?
Yes, per axis. The software sets a separate curve for each of the six, so you can have the view swing a long way for a small head turn while keeping the lean closer to one to one. There are preset profiles to start from, and most people end up editing them.
Should I get this or a VR headset?
They are different things rather than two grades of the same thing. VR gives you head movement and stereo depth and puts a screen on your face. TrackIR gives you head movement and leaves you looking at your own monitors, instruments and keyboard. If you fly with charts, a second screen or a full cockpit in front of you, that is the point.
SKU: NP-TIR5-UNIT
Minimum System Requirements: Microsoft Windows PC
USB port
Internet connection for driver software download & updates
Head position tracked: 6 axes (6 DOF)
Horizontal Field of View: 51.7°
Sample Rate (FPS): 120
Raw Sensor Resolution: 640 x 480
Sub-pixel Resolution: 1/150th pixel
Reporting Resolution: 96,000 x 72,000
Resolution per Horizontal Degree: 1850 subpixels/degree
Unit Size (without base): 51mm x 38mm x 14.5mm
Weight (without base): 51g
Connection: USB
USB Cable Length: 6 feet (1.8m)
Full list of compatible games: NaturalPoint TrackIR Enhanced titles
TrackIR 5 infrared camera
Reflector track clip (suitable for a hat or headset)
Electronic user manual
Quick start guide
The NaturalPoint TrackIR 5 is backed by a one year warranty against manufacturer defects, supported by Gamer Gear Direct’s Australian team.
If for some reason your item doesn't work as expected, simply contact us and we'll either repair your item under warranty...or we may be able to offer a refund/exchange.
Again, if for some reason your item doesn't work as expected, contact us right away and we'll sort out any issues ASAP.
Orders are typically processed within 1–2 business days and shipped via trusted Australian courier partners.
Estimated delivery times after dispatch:
- VIC: 2–4 business days
- NSW: 2–4 business days
- ACT: 3–5 business days
- QLD: 2–4 business days
- SA: 2–4 business days
- WA: 4–10 business days
- NT: 4–10 business days
- TAS: 4–10 business days
Click here to view our full shipping & handling policy
Changed your mind? No problem! You can return unused, unopened items within 100 days of your order date, provided they’re in original packaging and resaleable condition. Better still, we'll cover the return shipping!
All Gamer Gear Direct products are backed by Australian Consumer Law and include a minimum 12-month Australian warranty. If there’s an issue with your product, our team is here to help and will work to make it right.
Click here to view our full returns policy.
Authorised Australian dealer
Gamer Gear Direct is an authorised Australian dealer for the brands we represent, including Trak Racer, Playseat, MOZA Racing, Logitech, Honeycomb Aeronautical, Thrustmaster, HORI, Turtle Beach, Sparco, OMP, PXN, Sigma Integrale and Pokornyi Engineering. We are trusted by over 20,000 customers nationwide.
Every product we sell is 100% genuine, sourced through approved channels, and supported locally.
Fast local shipping
We ship directly from our Australian warehouses, with most orders leaving within 1 to 2 business days. This means faster delivery times and reliable tracking from dispatch to your door.
Hassle-free 100-day returns
Changed your mind? Eligible items can be returned within 100 days provided they are unused, unopened, and in original packaging. We keep the process clear and straightforward.
Genuine Australian warranty
Every product we sell is covered by a comprehensive Australian warranty, backed by both the manufacturer and Australian Consumer Law. You will not be left dealing with overseas support channels.
Expert support you can trust
Whether you need product advice, compatibility guidance, or after-sales support, you are dealing with people who know the sim and gaming gear we sell inside and out. Our sim and gaming specialists are here to make things easy.
With Gamer Gear Direct you will get:
- Expert guidance on choosing the right gear for your goals and budget
- Personalised setup advice tailored to your space and the way you play
- Smart gear pairing suggestions for PCs, consoles, monitors, wheels, controllers and accessories
- A dedicated account representative for ongoing support
We also have a Melbourne showroom in Dandenong South, so you can try the gear before you commit. Call us on (03) 9961 0240, talk to our team on live chat, or email support@gamergeardirect.com.au and one of our specialists will help you.
Trusted by professionals
The brands we stock are used at the highest level of motorsport and aviation simulation. The same technologies are used for training, preparation and skill development at professional level, giving you access to pro-grade equipment built for accuracy, realism and reliability.
The device works on Linux. It was pretty jittery, but I was able to pretty much solve that too. However, what I wasn't expecting is that once I actually started flying with it I started feeling motion sickness after about 30 minutes. I think it's mostly due to the constant motion of the image on the screen, as it's not really practical to keep your head perfectly still. I suppose I could say it increased the realism of the simulation, as I get sick on small planes too. But, I was not looking for that type of realism! :)
Omg! All I needed was a few minutes to know this was the product for me. I spend a lot of time with simulator games, having well over several hundreds hours spent with them just since this summer. I have really latched on to the simulator genre and TrackIr 5 was the next step in this admiration! It raises the immensity level of whatever you’re doing to 10+! I don’t know what kept me from purchasing this product for so long. For the price and complexity it is a miracle in immersive simulation gameplay!
Update 13 Feb 2020: Now that I've used this a while, I can say that TrackIR 5 is easier to get confused, compared to TrackIR 3. For example, even if I lift my hand to scratch my nose, the tracking will go crazy cuz of the light relfected off my watch glass. I don't know if it'll go crazy for people wearing prescription glasses though, I don't wear them while gaming.For TrackIR 3, I can do that without breaking the track. I can even puff on a cigarette with a long drag (lighting up the end) and it still wouldn't break the track. For TrackIR 5, the track would go crazy.Original review:============Actually my old TrackIR 3 (circa 2002) still works. I purchased this TrackIR 5 because some games I have do not register my TrackIR 3 as a head-tracker. Apparently the devs assumed everyone has a TrackIR 4 or newer.My first disappointment - old TrackIR software (v3.xx. v4.xx) doesn't work on it. I was kind of hoping it would (cuz I wanted to track with only 1 dot on my gaming goggles), but it doesn't. The newer TrackIR v5.xxx software doesn't detect my old TrackIR 3 (previously tested a few years ago), and it needs 3 dots to track. So, TrackIR 5 needed v5.xx software to run.Setup was a little different, but easily and quickly done. I quickly set up a profile for Eurotruck and tested - works fine. I am so used to TrackIR 3 (Pitch and Yaw ONLY) that on the new TrackIR 5, I disabled roll, X and Y axis. I kept Z on, cuz it's cool to be able to "lean into the screen" to see something up cl.
As someone who is not a fan of immersive VR goggles this is perfect. I have a large monitor so can feel immersed into the game but not totally isolated from my surroundings. Plus I am less likely to get dizzy from motion sickness with this device. I can simply glance away from the monitor. This device although older technology really took gaming to the next level. Perfect for Elite Dangerous or DCS World, etc. A great addition to my Warthog Hotas, also new.Btw if you don't like wearing a cap or using a headset, buy a thin plastic hair band and clip the device to that. Works great.
As another reviewer wrote below, TrackIR is a game-changer if you do any kind of flight-simming. I use it exclusively for DCS World and some X-Plane and it's the best you're gonna get without investing in some clunky VR headgear. It works as anticipated and adds quite a bit of environmental awareness in the cockpit. The software portion of the product lets you fine-tune the headset, which is a must, but once you're set, you're all ready to go.I went with the slightly cheaper head-clip version, which simply slides onto the brim of a baseball cap (the clip is quite delicate as people have said, thin plastic and what not). Three reflective tape surfaces from your brim deliver the movements to the actual IR receiver, which loosely clasps to the top of your monitor. That's it! I have the TrackIR software running before I start DCS - neither software has had an issue with the other.I was up and running (including fine-tuning) within the hour and was immediately amazed at how quickly it changed my flying. I'm not relying on external views in DCS for landing much anymore - it's all in-cockpit - which says a lot of how much the headgear really adds.So ya, highly recommended if you do any serious flying at your computer and have the money to spare.