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NaturalPoint TrackIR 5 6DOF Head Tracker Pro Pack

Save $43.00
Original Price $439.00
Current Price $396.00

Availability: Translation missing: en.general.icons.icon_check_circle icon Only 2 left!

✔️ Authorised Australian Dealer
✔️ Fast Shipping Australia-Wide
✔️ 100 Day FREE Returns
✔️ Backed By Manufacturer Warranty
✔️ Experts Ready To Help: (03) 9961 0240

Estimated Arrival: Between Nov 07 and Nov 09. *ETA approximate ONLY

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Description

NaturalPoint TrackIR 5 Pro Pack

The TrackIR 5 is an infrared camera that sits on your monitor and watches a reflective clip on your cap or headset. Move your head and the in-game view moves with it, so looking into a corner or across the cockpit stops being a hat switch and becomes the thing you were already doing.

It tracks all six degrees of freedom: yaw, pitch and roll, plus movement along the X, Y and Z axes. Leaning forward to read an instrument and glancing left are two different inputs, and the software amplifies them so a small movement in your chair covers a large angle on screen.

The Pro Pack is the camera, the magnetic monitor base and the reflective TrackClip, which needs no power and clips to the brim of a cap or a visor.

It is a Windows PC device and support is added by each title rather than by the camera, so check your simulator before you order. NaturalPoint lists more than 100 TrackIR Enhanced games and simulators.

TrackIR 5 Pro Pack as supplied, the camera on its base with the reflective TrackClip

TrackIR 5 Pro Pack key features

  • Tracks six degrees of freedom: yaw, pitch and roll plus X, Y and Z
  • Ships with the reflective TrackClip, which needs no power and clips to a cap brim or visor
  • 120 fps sample rate with a 9 ms response time
  • Magnetic base with adjustable legs to grip a monitor or TV bezel
  • 51.7 degree field of view, 640 x 480 raw sensor resolution
  • Reporting resolution of 96,000 x 72,000, resolving down to 1/150th of a pixel
  • 51 x 38 x 14.5 mm without the base, and 51 g, so it sits on any monitor
  • More than 100 TrackIR Enhanced games and simulators support it natively

Head tracking without a VR headset

A headset gives you head movement and depth, and it also puts a screen on your face. TrackIR does one of those two things and leaves you looking at your own monitors, your own instruments and your own keyboard.

That is the real choice, and it is not a question of which is better. Plenty of pilots run TrackIR instead of VR rather than alongside it, because they want to glance at a second screen, read a checklist on paper or find a key without lifting anything off their head.

It is also the cheaper way to add head movement to a sim, and it asks nothing of your graphics card, because it is a camera rather than two more displays to render.

TrackIR 5 camera tilted toward a seated player, three quarter view from the left

Six axes, tracked separately

Six degrees of freedom means the camera reports rotation on three axes, yaw, pitch and roll, and position on three more, X, Y and Z. They are tracked independently rather than blended.

In practice that is the difference between turning your head to look at a mirror and leaning forward to get your eye closer to an instrument. A tracker that only reads rotation cannot tell those apart.

The NaturalPoint software sets a curve per axis, so you can have the view swing a long way for a small turn of the head while leaving the lean almost one to one. The default profile suits nobody in particular, so plan on spending some time in there on the first day.

TrackIR 5 camera on its adjustable base, front right view with the USB lead below

What 1/150th of a pixel means in practice

The sensor itself is 640 x 480, but NaturalPoint reports position to 1/150th of a pixel, which gives a reporting resolution of 96,000 x 72,000 across a 51.7 degree field of view.

That subpixel figure is why the view does not jitter when you hold still, and why a very small movement registers as a small movement rather than nothing at all. Coarse tracking tends to fail in both directions at once: it twitches when you are still and it ignores you when you move slightly.

Sample rate is 120 fps and response time is 9 ms, so the view keeps up with a quick head turn rather than catching up after it.

TrackIR 5 camera from the side on its base, the lens pointing forward from the tilt joint

Mounting the camera

The camera attaches to a magnetically mounted base with adjustable legs, which grip the bezel of a monitor or TV. There are no screws and nothing is permanent, so moving it between screens takes seconds.

The magnet matters more than it sounds. The camera comes off the base without disturbing the base's position, so you can take the camera away and put it back without recalibrating the view.

Mount it centred above the screen you actually look at. On a triple-screen rig that is the middle one, not the physical centre of the array.

TrackIR 5 camera clipped to the top edge of a widescreen monitor, centred above the panel

Our take

“This is the cheapest change you can make to a flight sim that alters how it feels to fly, and I say that having watched people spend ten times as much on a yoke first. Two honest caveats. Check your simulator supports it before you order, because support comes from the game and not the camera. And if you run a bright room or a lot of light behind your head, the reflective clip in this pack can struggle, which is the reason the Ultra Pack with the powered clip exists.”

Blake Sterling, CEO & Founder, Gamer Gear Direct

Frequently asked questions

How is this different from a hat switch or looking around with the mouse?

A hat switch moves the view in steps and takes a thumb off the controls to do it. Head tracking is continuous and costs you nothing, because you were going to turn your head anyway. The practical gain is that you can keep both hands where they are through a turn or an approach.

Will it work with my simulator?

Support is built into each title rather than into the camera, so it depends on what you fly or drive. NaturalPoint lists more than 100 TrackIR Enhanced games and simulators, and most of the major flight and combat sims have supported it for years. Check yours on NaturalPoint’s list before you order, or tell us what you run and we will confirm it.

What is involved in setting it up?

Clip the base to the top of your monitor, attach the camera to it, plug the USB in and put the TrackClip on a cap or visor. Then open NaturalPoint’s software and set the curves, which is the part people skip. The default profile is a starting point rather than a setting anyone keeps.

Do I need a particular monitor or headset?

No. The base has adjustable legs that grip the bezel of a monitor or TV. What you do need is something on your head for the clip: the TrackClip in this pack is made for the brim of a cap or a visor.

What is the difference between the Pro Pack and the Ultra Pack?

The camera is identical. The Pro Pack comes with the reflective TrackClip, which bounces the camera’s own infrared back at it and needs no power. The Ultra Pack comes with the TrackClip Pro, a powered clip with its own emitters that attaches to a headset. The powered clip is the more reliable of the two in a bright room or with light behind you.

How far can I move before it loses me?

The field of view is 51.7 degrees, so the camera has to be able to see the clip. Normal movement in a chair is well inside that. If you sit a long way back, or lean right out of frame, the powered TrackClip Pro in the Ultra Pack holds on better because it emits its own infrared rather than reflecting.

Can I change how sensitive it is?

Yes, per axis. The software sets a separate curve for each of the six, so you can have the view swing a long way for a small head turn while keeping the lean closer to one to one. There are preset profiles to start from, and most people end up editing them.

Should I get this or a VR headset?

They are different things rather than two grades of the same thing. VR gives you head movement and stereo depth and puts a screen on your face. TrackIR gives you head movement and leaves you looking at your own monitors, instruments and keyboard. If you fly with charts, a second screen or a full cockpit in front of you, that is the point.

Specifications

SKU: NP-TIR5-UNIT
Minimum System Requirements: Microsoft Windows PC
USB port
Internet connection for driver software download & updates
Head position tracked: 6 axes (6 DOF)
Horizontal Field of View: 51.7°
Sample Rate (FPS): 120
Raw Sensor Resolution: 640 x 480
Sub-pixel Resolution: 1/150th pixel
Reporting Resolution: 96,000 x 72,000
Resolution per Horizontal Degree: 1850 subpixels/degree
Unit Size (without base): 51mm x 38mm x 14.5mm
Weight (without base): 51g
Connection: USB
USB Cable Length: 6 feet (1.8m)
Full list of compatible games: NaturalPoint TrackIR Enhanced titles

What’s In The Box?

TrackIR 5 infrared camera
Reflector track clip (suitable for a hat or headset)
Electronic user manual
Quick start guide

Reviews

 

Warranty

The NaturalPoint TrackIR 5 is backed by a one year warranty against manufacturer defects, supported by Gamer Gear Direct’s Australian team. 

If for some reason your item doesn't work as expected, simply contact us and we'll either repair your item under warranty...or we may be able to offer a refund/exchange.

Again, if for some reason your item doesn't work as expected, contact us right away and we'll sort out any issues ASAP.

Shipping

Orders are typically processed within 1–2 business days and shipped via trusted Australian courier partners.

Estimated delivery times after dispatch:

  • VIC: 2–4 business days
  • NSW: 2–4 business days
  • ACT: 3–5 business days
  • QLD: 2–4 business days
  • SA: 2–4 business days
  • WA: 4–10 business days
  • NT: 4–10 business days
  • TAS: 4–10 business days

Click here to view our full shipping & handling policy

100 Day FREE Returns

Changed your mind? No problem! You can return unused, unopened items within 100 days of your order date, provided they’re in original packaging and resaleable condition. Better still, we'll cover the return shipping!

All Gamer Gear Direct products are backed by Australian Consumer Law and include a minimum 12-month Australian warranty. If there’s an issue with your product, our team is here to help and will work to make it right.

Click here to view our full returns policy.

Why Buy From Us?

Authorised Australian dealer

Gamer Gear Direct is an authorised Australian dealer for the brands we represent, including Trak Racer, Playseat, MOZA Racing, Logitech, Honeycomb Aeronautical, Thrustmaster, HORI, Turtle Beach, Sparco, OMP, PXN, Sigma Integrale and Pokornyi Engineering. We are trusted by over 20,000 customers nationwide.

Every product we sell is 100% genuine, sourced through approved channels, and supported locally.

Fast local shipping

We ship directly from our Australian warehouses, with most orders leaving within 1 to 2 business days. This means faster delivery times and reliable tracking from dispatch to your door.

Hassle-free 100-day returns

Changed your mind? Eligible items can be returned within 100 days provided they are unused, unopened, and in original packaging. We keep the process clear and straightforward.

Genuine Australian warranty

Every product we sell is covered by a comprehensive Australian warranty, backed by both the manufacturer and Australian Consumer Law. You will not be left dealing with overseas support channels.

Expert support you can trust

Whether you need product advice, compatibility guidance, or after-sales support, you are dealing with people who know the sim and gaming gear we sell inside and out. Our sim and gaming specialists are here to make things easy.

With Gamer Gear Direct you will get:

  • Expert guidance on choosing the right gear for your goals and budget
  • Personalised setup advice tailored to your space and the way you play
  • Smart gear pairing suggestions for PCs, consoles, monitors, wheels, controllers and accessories
  • A dedicated account representative for ongoing support

We also have a Melbourne showroom in Dandenong South, so you can try the gear before you commit. Call us on (03) 9961 0240, talk to our team on live chat, or email support@gamergeardirect.com.au and one of our specialists will help you.

Trusted by professionals

The brands we stock are used at the highest level of motorsport and aviation simulation. The same technologies are used for training, preparation and skill development at professional level, giving you access to pro-grade equipment built for accuracy, realism and reliability.

Description

NaturalPoint TrackIR 5 Pro Pack

The TrackIR 5 is an infrared camera that sits on your monitor and watches a reflective clip on your cap or headset. Move your head and the in-game view moves with it, so looking into a corner or across the cockpit stops being a hat switch and becomes the thing you were already doing.

It tracks all six degrees of freedom: yaw, pitch and roll, plus movement along the X, Y and Z axes. Leaning forward to read an instrument and glancing left are two different inputs, and the software amplifies them so a small movement in your chair covers a large angle on screen.

The Pro Pack is the camera, the magnetic monitor base and the reflective TrackClip, which needs no power and clips to the brim of a cap or a visor.

It is a Windows PC device and support is added by each title rather than by the camera, so check your simulator before you order. NaturalPoint lists more than 100 TrackIR Enhanced games and simulators.

TrackIR 5 Pro Pack as supplied, the camera on its base with the reflective TrackClip

TrackIR 5 Pro Pack key features

  • Tracks six degrees of freedom: yaw, pitch and roll plus X, Y and Z
  • Ships with the reflective TrackClip, which needs no power and clips to a cap brim or visor
  • 120 fps sample rate with a 9 ms response time
  • Magnetic base with adjustable legs to grip a monitor or TV bezel
  • 51.7 degree field of view, 640 x 480 raw sensor resolution
  • Reporting resolution of 96,000 x 72,000, resolving down to 1/150th of a pixel
  • 51 x 38 x 14.5 mm without the base, and 51 g, so it sits on any monitor
  • More than 100 TrackIR Enhanced games and simulators support it natively

Head tracking without a VR headset

A headset gives you head movement and depth, and it also puts a screen on your face. TrackIR does one of those two things and leaves you looking at your own monitors, your own instruments and your own keyboard.

That is the real choice, and it is not a question of which is better. Plenty of pilots run TrackIR instead of VR rather than alongside it, because they want to glance at a second screen, read a checklist on paper or find a key without lifting anything off their head.

It is also the cheaper way to add head movement to a sim, and it asks nothing of your graphics card, because it is a camera rather than two more displays to render.

TrackIR 5 camera tilted toward a seated player, three quarter view from the left

Six axes, tracked separately

Six degrees of freedom means the camera reports rotation on three axes, yaw, pitch and roll, and position on three more, X, Y and Z. They are tracked independently rather than blended.

In practice that is the difference between turning your head to look at a mirror and leaning forward to get your eye closer to an instrument. A tracker that only reads rotation cannot tell those apart.

The NaturalPoint software sets a curve per axis, so you can have the view swing a long way for a small turn of the head while leaving the lean almost one to one. The default profile suits nobody in particular, so plan on spending some time in there on the first day.

TrackIR 5 camera on its adjustable base, front right view with the USB lead below

What 1/150th of a pixel means in practice

The sensor itself is 640 x 480, but NaturalPoint reports position to 1/150th of a pixel, which gives a reporting resolution of 96,000 x 72,000 across a 51.7 degree field of view.

That subpixel figure is why the view does not jitter when you hold still, and why a very small movement registers as a small movement rather than nothing at all. Coarse tracking tends to fail in both directions at once: it twitches when you are still and it ignores you when you move slightly.

Sample rate is 120 fps and response time is 9 ms, so the view keeps up with a quick head turn rather than catching up after it.

TrackIR 5 camera from the side on its base, the lens pointing forward from the tilt joint

Mounting the camera

The camera attaches to a magnetically mounted base with adjustable legs, which grip the bezel of a monitor or TV. There are no screws and nothing is permanent, so moving it between screens takes seconds.

The magnet matters more than it sounds. The camera comes off the base without disturbing the base's position, so you can take the camera away and put it back without recalibrating the view.

Mount it centred above the screen you actually look at. On a triple-screen rig that is the middle one, not the physical centre of the array.

TrackIR 5 camera clipped to the top edge of a widescreen monitor, centred above the panel

Our take

“This is the cheapest change you can make to a flight sim that alters how it feels to fly, and I say that having watched people spend ten times as much on a yoke first. Two honest caveats. Check your simulator supports it before you order, because support comes from the game and not the camera. And if you run a bright room or a lot of light behind your head, the reflective clip in this pack can struggle, which is the reason the Ultra Pack with the powered clip exists.”

Blake Sterling, CEO & Founder, Gamer Gear Direct

Frequently asked questions

How is this different from a hat switch or looking around with the mouse?

A hat switch moves the view in steps and takes a thumb off the controls to do it. Head tracking is continuous and costs you nothing, because you were going to turn your head anyway. The practical gain is that you can keep both hands where they are through a turn or an approach.

Will it work with my simulator?

Support is built into each title rather than into the camera, so it depends on what you fly or drive. NaturalPoint lists more than 100 TrackIR Enhanced games and simulators, and most of the major flight and combat sims have supported it for years. Check yours on NaturalPoint’s list before you order, or tell us what you run and we will confirm it.

What is involved in setting it up?

Clip the base to the top of your monitor, attach the camera to it, plug the USB in and put the TrackClip on a cap or visor. Then open NaturalPoint’s software and set the curves, which is the part people skip. The default profile is a starting point rather than a setting anyone keeps.

Do I need a particular monitor or headset?

No. The base has adjustable legs that grip the bezel of a monitor or TV. What you do need is something on your head for the clip: the TrackClip in this pack is made for the brim of a cap or a visor.

What is the difference between the Pro Pack and the Ultra Pack?

The camera is identical. The Pro Pack comes with the reflective TrackClip, which bounces the camera’s own infrared back at it and needs no power. The Ultra Pack comes with the TrackClip Pro, a powered clip with its own emitters that attaches to a headset. The powered clip is the more reliable of the two in a bright room or with light behind you.

How far can I move before it loses me?

The field of view is 51.7 degrees, so the camera has to be able to see the clip. Normal movement in a chair is well inside that. If you sit a long way back, or lean right out of frame, the powered TrackClip Pro in the Ultra Pack holds on better because it emits its own infrared rather than reflecting.

Can I change how sensitive it is?

Yes, per axis. The software sets a separate curve for each of the six, so you can have the view swing a long way for a small head turn while keeping the lean closer to one to one. There are preset profiles to start from, and most people end up editing them.

Should I get this or a VR headset?

They are different things rather than two grades of the same thing. VR gives you head movement and stereo depth and puts a screen on your face. TrackIR gives you head movement and leaves you looking at your own monitors, instruments and keyboard. If you fly with charts, a second screen or a full cockpit in front of you, that is the point.

Specifications

SKU: NP-TIR5-UNIT
Minimum System Requirements: Microsoft Windows PC
USB port
Internet connection for driver software download & updates
Head position tracked: 6 axes (6 DOF)
Horizontal Field of View: 51.7°
Sample Rate (FPS): 120
Raw Sensor Resolution: 640 x 480
Sub-pixel Resolution: 1/150th pixel
Reporting Resolution: 96,000 x 72,000
Resolution per Horizontal Degree: 1850 subpixels/degree
Unit Size (without base): 51mm x 38mm x 14.5mm
Weight (without base): 51g
Connection: USB
USB Cable Length: 6 feet (1.8m)
Full list of compatible games: NaturalPoint TrackIR Enhanced titles

What’s In The Box?

TrackIR 5 infrared camera
Reflector track clip (suitable for a hat or headset)
Electronic user manual
Quick start guide

Reviews

 

Warranty

The NaturalPoint TrackIR 5 is backed by a one year warranty against manufacturer defects, supported by Gamer Gear Direct’s Australian team. 

If for some reason your item doesn't work as expected, simply contact us and we'll either repair your item under warranty...or we may be able to offer a refund/exchange.

Again, if for some reason your item doesn't work as expected, contact us right away and we'll sort out any issues ASAP.

Shipping

Orders are typically processed within 1–2 business days and shipped via trusted Australian courier partners.

Estimated delivery times after dispatch:

  • VIC: 2–4 business days
  • NSW: 2–4 business days
  • ACT: 3–5 business days
  • QLD: 2–4 business days
  • SA: 2–4 business days
  • WA: 4–10 business days
  • NT: 4–10 business days
  • TAS: 4–10 business days

Click here to view our full shipping & handling policy

100 Day FREE Returns

Changed your mind? No problem! You can return unused, unopened items within 100 days of your order date, provided they’re in original packaging and resaleable condition. Better still, we'll cover the return shipping!

All Gamer Gear Direct products are backed by Australian Consumer Law and include a minimum 12-month Australian warranty. If there’s an issue with your product, our team is here to help and will work to make it right.

Click here to view our full returns policy.

Why Buy From Us?

Authorised Australian dealer

Gamer Gear Direct is an authorised Australian dealer for the brands we represent, including Trak Racer, Playseat, MOZA Racing, Logitech, Honeycomb Aeronautical, Thrustmaster, HORI, Turtle Beach, Sparco, OMP, PXN, Sigma Integrale and Pokornyi Engineering. We are trusted by over 20,000 customers nationwide.

Every product we sell is 100% genuine, sourced through approved channels, and supported locally.

Fast local shipping

We ship directly from our Australian warehouses, with most orders leaving within 1 to 2 business days. This means faster delivery times and reliable tracking from dispatch to your door.

Hassle-free 100-day returns

Changed your mind? Eligible items can be returned within 100 days provided they are unused, unopened, and in original packaging. We keep the process clear and straightforward.

Genuine Australian warranty

Every product we sell is covered by a comprehensive Australian warranty, backed by both the manufacturer and Australian Consumer Law. You will not be left dealing with overseas support channels.

Expert support you can trust

Whether you need product advice, compatibility guidance, or after-sales support, you are dealing with people who know the sim and gaming gear we sell inside and out. Our sim and gaming specialists are here to make things easy.

With Gamer Gear Direct you will get:

  • Expert guidance on choosing the right gear for your goals and budget
  • Personalised setup advice tailored to your space and the way you play
  • Smart gear pairing suggestions for PCs, consoles, monitors, wheels, controllers and accessories
  • A dedicated account representative for ongoing support

We also have a Melbourne showroom in Dandenong South, so you can try the gear before you commit. Call us on (03) 9961 0240, talk to our team on live chat, or email support@gamergeardirect.com.au and one of our specialists will help you.

Trusted by professionals

The brands we stock are used at the highest level of motorsport and aviation simulation. The same technologies are used for training, preparation and skill development at professional level, giving you access to pro-grade equipment built for accuracy, realism and reliability.